PROJECT MEDIA
01Fitness Crossing
Interactive workouts that turn a screen into a movement playground—jump, duck, climb and punch through game-inspired environments.
Based in Istanbul · Open to remote, hybrid & on-site roles in Türkiye and abroad
I’m Ece Naz Sefercioğlu, a Unity game developer and interactive technology researcher working across gameplay systems, hands-on prototyping, and practical ways to integrate AI into development workflows.
Selected work / 01
A focused selection of projects where code, experimentation, research, play, and physical experience meet.
PROJECT MEDIA
01Interactive workouts that turn a screen into a movement playground—jump, duck, climb and punch through game-inspired environments.
PROJECT MEDIA
02An AI-assisted Unity scene review tool that compares commits, explains visual and structural changes, and takes reviewers back to the affected objects.
PROJECT MEDIA
03An audio-centered VR game investigating whether sound alone can carry a meaningful gameplay mechanic and comparable sense of play.
Unity tool development / 2026
A seven-day open-source challenge turning Unity tools I originally built for Fitness Crossing into public, documented utilities. Each tool started from a real production need, then went through cleanup, validation, documentation, and release as part of the sprint. I also wrote devlog articles for each tool, sharing where it came from, what changed while preparing it for open source, and how AI-assisted development shaped the process.
Day 01Parent From Bounds
A Unity Editor tool for creating parent objects at the center or bottom of selected objects’ combined bounds.
Day 02Separate Mesh Bodies
A Unity Editor tool for separating disconnected mesh geometry into individual mesh assets and scene objects.
Day 03Brick Wall Generator
A Unity Editor tool for generating customizable brick walls within the bounds of a scene object.
Day 04Particle System Context Previewer
A Unity Editor tool for previewing multiple Particle Systems across loaded scenes or Prefab Mode.
Day 05Object Layout Tool
A Unity Editor tool for arranging selected objects or child objects along a chosen axis.
Day 06DOTween Selection Animation Previewer
A Unity Editor tool for previewing multiple DOTween animations under a selected hierarchy without entering Play Mode.
Day 07Wave Object Distributor
A Unity component for distributing and animating child objects along a sine wave in Edit Mode and at runtime.
Selected GIFs / Demos














All project showcase
A broader view of the games, prototypes, research projects, coursework, and experiments I’ve developed across different teams, tools, and contexts.
0 project records
No projects match this filter.
Profile snapshot / 02
A compact view of how engineering, experimentation, development, and communication connect in my work.
Computer engineering shaped how I approach systems, programming, and problem solving.
Graduate research connected Unity development with spatial audio, VR, EEG, and user evaluation.
I have shipped mobile games, worked in production codebases, taught technical subjects, and created learning resources.
Focused on Unity development, gameplay systems, rapid prototyping, editor tools, and practical AI-assisted workflows.
Experience / 03
Experience across independent game development, freelance production, education, and software engineering.
Education / 04
Institute of Science Tokyo / Tokyo Institute of Technology
2023—2026Research Student · April 2023—March 2024 Completed preparatory research in computational neuroscience and biomedical engineering alongside an intensive Japanese-language program.
Istanbul Technical University
2018—2021Istanbul Technical University
2013—2018Skills / 05
Unity · C# · Python
Unity Editor Tools · XR Interaction Toolkit · SteamVR · Firebase
Codex / ChatGPT · Claude · Meshy AI · Generative Image Tools · Suno AI
Git · Unity Version Control · Unity mobile · Android builds · Google Play publishing
ASP.NET MVC / Core · Web APIs · SQL · JavaScript · HTML · CSS · Entity Framework · Arduino · OpenCV · C / C++
Turkish — Native · English — Fluent · Japanese — Conversational
Credentials / 06
Kintsugi is an AI-assisted Unity scene-review tool designed to improve team collaboration. Top 5 among 13 submissions.
Sefercioğlu, E. N., & Köse, H. (2021). Audio Centered Game Development in Mobile VR. VR Game + Design Education Proceedings of PUDCAD 2020. Presented in June 2020.
Avşar, T., Sefercioğlu, E. N., & Köse, H. (2020). İş Hayatında Oyunlaştırma [Gamification at Work]. İTÜ Vakfı Dergisi, 85, 6–11.
About / 07
I like hands-on development: building a first version, testing how it behaves, and improving it through iteration.
My background spans Unity game development, interactive research, teaching, and software development. I’m especially interested in gameplay systems, rapid prototyping, editor tools, VR/XR interaction, and practical AI-assisted workflows.
Contact / 08
I’m open to Unity and game development roles in Türkiye and abroad, including remote, hybrid, and on-site opportunities.